Minecraft is a game about breaking and placing blocks. At first, players built simple structures to protect themselves from nocturnal monsters. But as the game grew, players began working together to create wonderful, imaginative things.
It can also be about adventuring with friends or watching the sunrise over a blocky ocean. It's pretty. Brave players battle terrible creatures in The Nether, which is more scary than pretty. Or, if you'd prefer something calmer, you can visit a land of giant mushrooms – if that's more your cup of tea.
How do I update Minecraft?
Open the Minecraft Launcher. Click on "Options," next to the username text box, then press "Force update!" and login with your Minecraft credentials afterwards. Minecraft will start updating itself. This can also be used to get a fresh Minecraft installation, which will keep your saved games and texture packs, but not your mods.
Which version of Minecraft should I download (Java or Bedrock)?
Java Edition is popular for PC players who want mods and custom servers, while Bedrock Edition supports cross-platform play across consoles, mobile, and Windows.
Java is the more powerful and feature-rich version of Minecraft. PC gamers on the Java Edition have access to numerous communities and endless mods, which makes the multiplayer experience a lot more malleable. Java Edition also requires higher spec machines to run smoothly.
Bedrock Edition is multi-platform, which means Bedrock players can interact with each other be it console, mobile or PC. It comes packaged with microtransactions, RTX support, and a handful of other exclusive functions. Mainly its marketplace, where you can acquire skins and add-ons, and the option to use controllers. Parental controls via Xbox services can also provide peace of mind to parents.
How do I find other Minecraft players online?
To play Minecraft with others, you'll need to join a server. Servers offer different gameplay styles – some focus on building, others mimic MMORPGs, mini-games, or survival challenges.
The easiest way to find servers is to use a search engine or browse popular Minecraft server lists like Minecraft Server List, Planet Minecraft, or MinecraftServers.org. If you're after a specific experience (for example, GTA-style gameplay), just search something like "Grand Theft Auto Minecraft servers." Once you've found a server you like, open Minecraft, go to Multiplayer, and select Add Server to enter the server's address.
Do I need to download and install Java to play Minecraft?
Since Minecraft 1.18, the Java Edition installer includes its own bundled Java runtime (Java 17 for versions 1.19 and later), so most players don't need to manually install Java anymore. However, if you're using custom launchers, mods, or older versions, you might still need to install the correct Java version yourself.
Why can't I install or run Minecraft after downloading?
Common issues include outdated Java versions (for Java Edition – see above), insufficient system requirements, or missing game updates – make sure your software and drivers are up to date.
Can I transfer my Minecraft worlds or progress to another device?
Yes, but the method depends on the edition. Java Edition worlds can be manually copied between devices, while Bedrock Edition worlds can often be synced through cloud saves or manually transferred.
Do I need a Microsoft account to play Minecraft?
Yes, new players need a Microsoft account to purchase and access Minecraft. Older Mojang accounts have been migrated to Microsoft accounts.
What's New
Minecraft: Java Edition 1.21.11 - Mounts of Mayhem
Today Mounts of Mayhem charges into Minecraft, bringing a new weapon to wield, mounts to tame, foes to face, and strategies to master! Challengers await beneath scorching suns, night skies, and deep in the ocean's depths – and each clash will demand a fresh strategy. Fight back with the spear, a new tiered weapon which deals damage based on your precision and the speed of your trusted steed. So, riders of the Overworld – mount up and lead the charge in the Mounts of Mayhem drop!
New Features
- Added the Nautilus and the Zombie Nautilus mobs
- Added Nautilus Armor
- Added the Camel Husk mob
- Added the Parched mob
- Added Spear weapons
- Zombie Horses now spawn naturally
- Added new graphical options "Texture Filtering" and "Anisotropic Filtering"
- Added Netherite Horse Armor that can be obtained by upgrading Diamond Horse Armor using a Smithing Table
Nautilus
- The Nautilus is a new neutral aquatic mob
- Spawns in all ocean biomes
- Attacks using a Dash attack, if provoked
- Occasionally attacks Pufferfish within range using the Dash attack
- Takes suffocation damage on land
- The Nautilus can be bred and tamed using a Pufferfish or a Bucket of Pufferfish
- Despawns naturally, however becomes persistent when interacted with by a player
- Has a chance to drop a Nautilus Shell when killed, with increasing chance for each level of Looting
- A tamed Nautilus:
- Can be equipped with a Saddle to ride
- Has an inventory screen for managing Saddle and Armor
- Has a Dash skill similar to Camels, used by pressing the Jump button
- Adds the "Breath of the Nautilus" effect to mounted players
- With a Saddle has a roaming restriction of 16 blocks
- Without a Saddle has a roaming restriction of 32 blocks
Zombie Nautilus
- The Zombie Nautilus is a new underwater mob that spawns with a Drowned rider wielding a Trident
- The Zombie Nautilus is only hostile if ridden by a hostile mob
- The Zombie Nautilus behaves similar to the Nautilus except that it cannot be bred
- Drops 0-3 Rotten Flesh when killed, with 0-1 extra for each level of Looting
Coral Zombie Nautilus
- The Zombie Nautilus has a Coral Zombie Nautilus variant that spawns in the Warm Ocean biome
Nautilus Armor
- Equippable on the Nautilus and Zombie Nautilus
- Comes in Copper, Golden, Iron, Diamond and Netherite versions
- Copper, Iron, Golden, and Diamond Nautilus Armor now have a chance to be found in the Chests for the following Structures:
- Buried Treasure
- Ocean Ruins
- Shipwreck
- Netherite Nautilus Armor is created by upgrading from Diamond Nautilus Armor using a Smithing Table
Status Effects
- Added Breath of the Nautilus effect
- Pauses player oxygen consumption (but does not replenish oxygen)
Parched
- The Parched is a new Skeleton variant
- Spawns at light level 0 in Deserts replacing some of the regular Skeletons
- Does not spawn in caves, following the Husk's spawning rules
- Does not burn in sunlight
- Shoots Arrows of Weakness
- Is immune to the Weakness effect
- Has a slower rate of fire compared to normal Skeletons, similar to Bogged
- Has a chance to drop Arrows and Bones when killed, as well as Arrows of Weakness when killed by a Player
Camel Husk
- The Camel Husk is a new undead Camel variant
- Spawns at light level 0 in Deserts with two riders: A Husk wielding a Spear and a Parched
- Does not spawn in caves, following the Husk's spawning rules
- Does not burn in sunlight
- Is hostile if the rider is a hostile mob
- Passive without a rider
- Despawns with other hostile mobs, however becomes persistent when interacted with
- Can be fed Rabbit Feet to heal
- Cannot be bred
- Works like regular Camels when ridden
- Drops 2-3 Rotten Flesh when killed, with extra 0-1 for each level of Looting
Spear Weapon
- New weapon that can be crafted in Wood, Stone, Copper, Iron, Gold and Diamond versions
- Also exists in a Netherite variant that is created by upgrading a Diamond Spear using a Smithing Table
- Each material has different stats for timing, influencing how fast they are to use
- Has a minimum reach for damage, being too close to a target will yield no damage
- Has extended maximum reach compared to other tools and weapons
- Bounces back visually on hit
- Has two attacks: Jab and Charge
- Does not cause item interact vibrations
- Zombies, Husks, Zombified Piglins and Piglins can spawn with the Spear
- Golden Spear is considered a preferred weapon by Piglins
- Spears can be enchanted with the same Enchantments that can be used with Swords except Sweeping Edge
- Spears can also be enchanted with the new Lunge Enchantment
- Added various Spears to various loot chests around the world
- Iron Spears can be found in Buried Treasure chests
- Copper and Iron Spears can be found in Weaponsmith chests in villages
- Stone Spears can be found in Ocean Ruin chests
- Diamond Spears can be found in Bastion Remnant and End City chests
Jab Attack
- Quick-press the primary action button to use
- A low damage attack with knockback
- Has a cooldown between attacks dependent on material
- Wooden Spears have the fastest cooldown; Netherite the slowest
- Can hit multiple enemies
- Does not destroy blocks
Charge Attack
- Press and hold the secondary action button to use
- Damage is based on Spear material, the player's view angle, and the velocity of both the player and the target
- While holding down the button, the attack goes through three stages before returning to idle:
- Engaged: The Spear can deal damage, knockback, and dismount mounted enemies if the speed is above the required thresholds
- Tired: Indicated by the Spear rotating to a vertical position and shaking
- The Spear can deal damage and knockback (but not dismount) if the speed is above the required thresholds
- Disengaged: Indicated by the Spear being lowered, pointing downwards
- The Spear deals damage but not knockback or dismount if the speed is above the required threshold
- The Spear's range when used by mobs is half of that when used by players, but they can deal damage, dismount and knockback at lower speeds than the players
- Zombies, Husks, Zombified Piglins and Piglins know how to charge with a Spear
Lunge Enchantment
- Spear exclusive enchantment
- Only works with the Jab attack
- When doing a Jab attack with Lunge, it propels the player horizontally in the view direction
- The view angle needs to be perfectly leveled horizontally to achieve maximum lunge distance
- Using Lunge has a durability cost of 1 for using Lunge across all Enchantment levels
- Using Lunge consumes hunger points by exhausting the player, similar to sprinting or jumping
- Level 1 Lunge consumes 1 hunger point, level 2 consumes 2 hunger points, and level 3 consumes 3 hunger points
- Lunge can only be used if the player has at least 6 hunger points in their hunger bar
- Does not work when the player is in water or flying with Elytra
Changes
- Horses, Mules, Donkeys, and Camels no longer sink in water while ridden by a player
- Skeleton Horses are an exception - they still sink
- Bats no longer spawn more frequently and in higher light levels between October 20 and November 3
- Items will no longer "bob" whenever their durability changes, such as when losing durability from an attack, or repaired by Mending
- Horses, Mules, Donkeys, Camels, Zombie Horses and Camel Husks will not panic if controlled by Mobs
- Parrots can now mimic the sounds of Zombie Nautilus, Zombie Horse, Camel Husk and Parched
- Spawn Eggs have been reorganized into groups in the Creative Inventory
- Chunks now fade in instead of appearing out of nowhere, with the fade-in time adjustable through Video Settings
- Changes to visuals and visual options
- Updated the Main Menu background panorama
- Added splash text "One does not simply walk to the Far Lands"
Zombie Horse
- Zombie Horses now spawn naturally
- Zombie Horses spawn in darkness, and burn in sunlight like other undead mobs
- Zombie Horses count towards the hostile mob cap and spawn with other hostile mobs
- Zombie Horses do not display any hostile behavior towards players. Their hostility resides solely in their Zombie rider
- Zombie Horses can be leashed when its mob jockey is removed
- Zombie Horses despawn like other hostile mobs
- However, they become persistent when interacted with by a player
- Zombie Horses can be tamed in the same fashion as regular Horses, and can then be mounted and controlled by a player
- Zombie Horses can be healed and tempted using Red Mushrooms
- Tamed Zombie Horses can be equipped with a Saddle and Horse Armor
- Horse Armor protects Zombie Horses from sunlight damage
- Zombie Horses have 25 health points (12.5 hearts) of health
- Zombie Horses have variable movement speed and jump strength, determined when they spawn
- Zombie Horses drops 2-3 Rotten Flesh when killed, with extra 0-1 for each level of Looting
- Zombies riding Zombie Horses now have a chance of dropping a Red Mushroom on death
Fixed bugs in 1.21.11
- MC-2791 - The player model in the inventory screen renders in the wrong orientation when it's not standing up straight
- MC-22882 - Ctrl + Q doesn't work on Mac
- MC-53491 - The world border can change in size when the game is paused
- MC-54988 - World border "warning" effect is not shown when graphics setting is set to "Fast"
- MC-54989 - Sliders can be moved to positions between available values
- MC-64087 - Revengeful zombies / Zombie reinforcements will try to attack you in creative mode
- MC-73186 - Gaps between the faces of item models and complex block models
- MC-80476 - On macOS, the "drop item stack" shortcut conflicts with the "quit Minecraft" shortcut
- MC-114265 - Mipmaps are too dark around transparent edges in textures (e.g. side of grass)
- MC-146862 - Long effect names cause text to appear outside the effect box
- MC-147718 - F1, F3, F3+[char] combos cannot be rebound
- MC-149630 - Some particles have very thin, vertical lines that flash in and out around the particles
- MC-154651 - Boats and rafts can break off paintings and item frames
- MC-159275 - Map player markers on maps of the nether don't rotate when doDaylightCycle is disabled
- MC-162573 - A white outline is rendered on composters' edges when viewed from far away
- MC-171688 - Invisibility status of LivingEntity is not updated when ActiveEffects are modified directly
- MC-179383 - Leaves not culled with graphics set to Fast
- MC-188602 - In non-natural custom dimensions, if "bed_works" is set to true, beds cannot be used to skip the night or set the spawn point
- MC-189837 - Nether fog is dark after rejoining a world that is thunder storming in the Overworld
- MC-195505 - Short grass is unaffected by mipmap levels
- MC-199467 - Certain entity animations stop after they've existed in world for too long
- MC-234358 - Moiré patterns / aliasing on certain objects when viewed from a distance
- MC-237158 - Magma blocks can generate on the ceilings of caves below aquifers
- MC-238715 - The "minecraft:block.chest.locked" sound cannot be heard by other players when attempting to open locked blocks
- MC-241321 - Darkness vignette effect is not shown when graphics setting is set to "Fast"
- MC-245854 - Fast graphics description is slightly misleading
- MC-245895 - View Bobbing stops working after long elytra flight
- MC-248499 - Potion UIs displayed within the inventory don't have cyan outlines if the effects are granted by beacons or conduits
- MC-259368 - Z-fighting occurs on trimmed armor items
- MC-263562 - World types in Realms backup info screen are untranslatable
- MC-264151 - Glass blocks do not use mipmapping, but glass panes do
- MC-266425 - Recipes for new waxed copper blocks are not grouped
- MC-267364 - Teleporting in the air is considered flying by server
- MC-269295 - Jump bar progress renders unused pixels from dynamic texture atlas
- MC-271729 - Armadillo scute drops are not affected by the mob_drops game rule
- MC-271938 - Mace smash attack can push players in creative mode that are flying
- MC-271941 - Music discs can sometimes spawn inside jukeboxes when ejected from them
- MC-274828 - Horse armor item and entity model tint affects the entirety of the textures
- MC-276382 - Leather horse armor leggings & helmet parts are untextured
- MC-276445 - Highlighted text within the anvil and creative inventory interfaces renders blue making it difficult to read
- MC-277768 - Mipmapping no longer affects items
- MC-278742 - Creakings cannot be ridden by any entities using commands
- MC-279076 - Certain mobs will always retarget the player upon reloading the chunks, regardless of distance or gamemode
- MC-295949 - Flying through vines with an elytra cancels the flight
- MC-296952 - F4 key to toggle shaders cannot be rebound
- MC-297328 - Unloading and reloading an area causes invisible entities to be visible until you get close enough.
- MC-297367 - Checkbox filled status isn't narrated
- MC-298405 - Text components in the "label" of input controls in dialogs don't support "hover_event"
- MC-298767 - Piercing arrows phase through mobs that are in the same block
- MC-298915 - Multishot crossbows loaded in survival or adventure mode show their secondary charged projectiles on a separate line in the tooltip
- MC-298942 - Character body moves instead of the head when riding a happy ghast
- MC-299136 - Hyper Potions (Ian Tsuchiura) is not mentioned in the credits and splash texts
- MC-299196 - Waypoints fade out when an advancement is granted
- MC-299876 - Labels for booleans within dialogs are rendered in a slightly different shade of white than normal
- MC-300588 - Waypoint modifications reset upon death
- MC-300642 - When texture atlases are large, gaps are rendered between blocks that have a low resolution
- MC-300979 - The movement and duration messages in the demo introduction screen now have a text shadow
- MC-301127 - Music stops and restarts when trying to connect to a server when the music frequency is set to constant
- MC-301271 - Object text components do not render in some places unless there are text glyphs on the same line
- MC-301311 - The "Transfer Now" button no longer renders highlighted when the java realms information box is selected
- MC-301424 - entity_data item component detection is broken in resource packs
- MC-301516 - The mouse cursor doesn't change to the hand shape when hovering over tabs in the "Create New World" menu and similar screens
- MC-301517 - The mouse cursor doesn't change to the hand shape when hovering over arrows in the singleplayer, multiplayer, resource packs, and data packs menus
- MC-301518 - The mouse cursor doesn't change to the hand shape when hovering over checkboxes
- MC-301520 - The mouse cursor doesn't change to the hand shape when hovering over the difficulty lock button
- MC-301527 - The mouse cursor doesn't change to the resize shape when scrolling in the advancements menu
- MC-301557 - The shading direction of the bolts on single and large copper chests does not match
- MC-301595 - Music toasts briefly appear in the pause menu after a song has finished
- MC-301632 - Comparators measuring jukeboxes do not update when a music disc is taken out of a jukebox if the music disc has already finished its song
- MC-301754 - The hand animation plays when right-clicking shelves with nothing in your hand
- MC-301756 - The "This is a Snapshot Realm…" box outline is rendered above the delete realm interface
- MC-301763 - The outline of the "Invited" element within the realms "Players" tab renders above other tabs when selected and when a scroll bar is present
- MC-301805 - Selected item outline on statistics screen renders outside of scissor area
- MC-301879 - Double weathered and waxed weathered copper chests' bottom texture looks off compared to the other variants
- MC-301988 - Buttons in the telemetry screen are not aligned properly in some languages
- MC-302030 - Setting commandBlocksEnabled to false prevents command blocks from being edited
- MC-302071 - Single and double copper chests have inconsistent side textures
- MC-302111 - Elements within the resource pack and data pack menus are not selected in order when using the TAB key
- MC-302184 - Copper golems in cave/void air never turn into statues
- MC-302209 - Debug renderers stop working when changing dimensions
- MC-302246 - Sprite object component does not render in server list depending on component tree
- MC-302254 - Cursor changes do not work for command suggestions
- MC-302288 - All shelves have the oak tan map color
- MC-302325 - When the player toggles a debug renderer using its hotkey (F3+B, F3+G) while in the debug options screen, the corresponding entry is not updated
- MC-302338 - The narrator button in the Accessibility Settings menu doesn't update upon pressing Ctrl+B
- MC-302362 - Clicking on "Singleplayer" or "Multiplayer" in the main menu then immediately clicking on a world or server joins it even when not clicking the play button
- MC-302409 - Lightning that strikes waxed lightning rods do not deoxidize nearby unwaxed copper blocks
- MC-302469 - Creepers at the player's exact position with an explosion radius of 0 set the player's velocity to NaN
- MC-302477 - Loot tables stopped supporting SNBT as entity data
- MC-302482 - Resource and data pack names can overlap selection boxes when the scroll bar is present
- MC-302493 - The mouse cursor doesn't change to the hand shape when hovering over the close button in the "Add Realm" screen
- MC-302516 - Zombie villagers spawn as the variant matching the biome at 0, 0, 0
- MC-302549 - Server main thread deadlock during respawn position resolution when the entire world spawn radius is filled with fluids
- MC-302601 - A white outline is rendered on anvils' top texture when viewed from far away
Minecraft: Bedrock Edition 1.21.130 - Mounts of Mayhem
Today Mounts of Mayhem charges into Minecraft, bringing a new weapon to wield, mounts to tame, foes to face, and strategies to master! Challengers await beneath scorching suns, night skies, and deep in the ocean's depths - and each clash will demand a fresh strategy. Fight back with the spear, a new tiered weapon which deals damage based on your precision and the speed of your trusted steed. So, riders of the Overworld - mount up and lead the charge in the Mounts of Mayhem drop!
New Features
Mounts of Mayhem
- Mount improvements
- Horses, Zombie Horses, Donkeys, Mules, and Camels no longer sink when ridden by players while swimming
- Added Netherite Horse Armor
- Can be crafted at a Smithing Table using a Diamond Horse Armor, a Netherite Ingot, and a Netherite Upgrade
- Provides 19 armor points
Nautilus
- New neutral aquatic mob
- Attacks using a Dash attack if provoked
- Spawns in all ocean biomes
- Tamed using Pufferfish or a Bucket of Pufferfish
- Tamed Nautilus can be mounted using a Saddle
- Has a Dash skill similar to Camels, used by pressing Jump button
- Occasionally attacks Pufferfish within range using Dash attack
- Adds "Breath of the Nautilus" effect to mounted player
- Tamed Nautilus without Saddle has a roaming restriction of 32 blocks
- Tamed Nautilus with Saddle has a roaming restriction of 16 blocks
- Nautilus has a charge attack cooldown of 4 seconds
- Takes suffocation damage on land
- A Nautilus can spawn between Y-Level 38 and 58
Nautilus Armor
- Equipable on Nautilus and Zombie Nautilus
- Comes in Copper, Golden, Iron, Diamond, and Netherite versions
- Using Shears on a Nautilus will first remove its armor, and then its Saddle
Breath of the Nautilus
- Effect that affects mounted player
- Pauses player oxygen consumption (but does not replenish oxygen)
Zombie Nautilus
- New neutral underwater mob
- Attacks using a Dash attack
- Spawns with a Drowned rider wielding a Trident
- Is hostile if the rider is a hostile mob
- Neutral without a rider
- Tamed using Pufferfish or a Bucket of Pufferfish
- Tamed Zombie Nautilus can be mounted using a Saddle
- Has a Dash skill similar to Camels, used by pressing Jump button
- Occasionally attacks Pufferfish within range using Dash attack
- Adds "Breath of the Nautilus" effect to mounted player
- Cannot be bred
- Tamed Zombie Nautilus without Saddle has a roaming restriction of 32 blocks
- Tamed Zombie Nautilus with Saddle has a roaming restriction of 16 blocks
- Takes suffocation damage on land
- Coral Zombie Nautilus
- New Zombie Nautilus variant
- Spawns in Warm Oceans, replacing the normal Zombie Nautilus
- Visual variant, functions identically to the normal Zombie Nautilus
Spear
- New weapon that can be crafted in Wood, Stone, Copper, Iron, Gold, Diamond, and Netherite versions
- Each material has different stats for timing, influencing how fast they are to use
- Has a minimum reach for damage, being too close to a target will yield no damage
- Has extended maximum reach compared to other tools and weapons
- Zombies and Piglins can spawn with the Spear
- Has two attacks: Jab and Charge
- Animals defeated in one hit by the charge attack of a Spear with the Fire Aspect enchantment will drop cooked food
Charge Attack
- Press and hold secondary action button to use
- Damage based on Spear material, the player's view angle and velocity of both player and target
- While holding down button the attack goes through three stages before returning to idle:
- Engaged: Spear can deal damage, knockback, and dismount mounted enemies if speed is above the required thresholds
- Tired: Indicated by Spear rotating to a vertical position and shaking Spear can deal damage and knockback (but not dismount) if the speed is above the required thresholds
- Disengaged: Indicated by Spear being lowered, pointing downwards Spear gives damage but not knockback or dismount if the speed is above the required threshold
Jab Attack
- Quick press primary action button to use
- Low damage attack with knockback
- Cooldown between attacks
- Wood spears have the fastest cooldown; Netherite the slowest
- Can hit multiple enemies
- Does not destroy blocks
Lunge Enchantment
- Spear exclusive enchantment
- Only works with the Jab attack
- When doing a Jab attack with Lunge it propels the player horizontally in the view direction
- View angle needs to be perfectly leveled horizontally to achieve maximum lunge distance
- Using the Lunge attack consumes hunger
- Level 1 Lunge consumes 1 hunger point, level 2 consumes 2 points, and level 3 consumes 3 points
- Cost of 1 Durability point for using Lunge for all Enchantment levels
Zombie Horse
- Spawns naturally at night in Plains and Savanna biomes
- Spawns with a Zombie rider wielding a Spear
- Is hostile if the rider is a hostile mob
- Neutral without a rider
- Tamed like normal Horses
- Favorite food is Red Mushroom
- Tamed Zombie Horse can be mounted using a Saddle
- Cannot be bred
- Zombie Horses avoid areas with sunlight
- Zombie Horses can be leashed when they are untamed, but not when mounted by a Zombie
Parched
- New Skeleton variant
- Spawns at 0 light level in Deserts, replacing some of the regular Skeletons
- Does not burn in sunlight
- Shoots Arrows of Weakness
- Has a slower rate of fire compared to normal Skeletons, similar to Bogged
- Does not spawn in caves, following the Husk's spawning rules
- Parched have a chance of spawning riding Spiders and Cave Spiders in Deserts, instead of regular Skeletons
Camel Husk
- New undead Camel variant
- Spawns at 0 light level in Deserts
- Does not burn in sunlight
- Spawns with two riders: A Husk wielding a Spear and a Parched
- Does not spawn in caves, following the Husk's spawning rules
- Is hostile if the rider is a hostile mob
- Passive without a rider
- Despawns like other hostile mobs, but becomes persistent when ridden by a player
- Favorite food is Rabbit Foot
- Cannot be bred
- As a mount, they work similar to normal Camels
- Zombie Husks that spawn riding a Camel Husk have a 50% chance of dropping a Rabbit Foot
- The Camel Husk can not be leashed while being ridden by a hostile mob
Features and Bug Fixes
Audio
- The swimming sound no longer plays when flying underwater
- The critical hit sound now correctly plays when a player lands a critical hit
Blocks
- Hanging Roots can now be waterlogged (MCPE-128957)
- Crimson Roots and Crimson Fungus now generate in the Warped Forest biome (MCPE-83616)
Character Creator
- Players are no longer prevented from loading into a world due to an Invalid Platform Skin error
- Fixed an issue where remote player skins would sometimes change to a default skin when they moved in and out of render range (MCPE-222444)
Gameplay
- Hoppers now have a short cooldown after being moved by a Piston that prevents interaction. This fixes a bug with Bundle duplication
- Fixed a bug preventing players from growing Pink Petals, Wildflowers, or Leaf Litter by targeting the side of a block (MCPE-190684)
- Added the Damage Tilt slider to Video settings, controlling how much the screen tilts when the player takes damage, in parity with Java
- Hoppers can no longer stack multiple Bottles in one slot inside a Brewing Stand (MCPE-228374)
General
- Fixed a bug where pressing ALT + F4 in-game opened the pause menu instead of closing the game (MCPE-228098)
- Resolved an issue on Windows where shared worlds (those available to all players) did not load resource or behavior packs (MCPE-228607)
- Reenabled missing music for several biomes
- Fixed an issue where signing in at the exact wrong time would make many online features unable to load for 5 minutes
- Added splash text "One does not simply walk to the Far Lands"
- Developer's Note: This statement was proven false on October 4, 2025.
Graphical
- The first critical hit particle for Arrows is now slightly delayed
- The nose of the Copper Golem is now rotated correctly while the Golem is sitting down (MCPE-228256)
- Fixed large flipbook textures corrupting other textures
- Fixed a bug where the fade command would fade to black instead of the specified color when Vibrant Visuals is enabled. Also fixed certain effects such as fire and the Spyglass overlay rendering in front of the fade effect (MCPE-223049)
- Fixed snowflakes flickering during player movement
- The partial transparency applied to mobs when close to the camera now also applies to players. (MCPE-227786)
- Fixed Mooshroom's mushrooms and armor on mobs not being affected by "Enable Dithering" setting (MCPE-228281) (MCPE-228296)
- Fixed a regression where Torches and Lanterns weren't emitting point lights in raytracing-enabled worlds
Input
- Automatically selects the Chat screen text field on opening for Windows when using Keyboard and Mouse, enabling text input as soon as screen opens (MCPE-229046)
- Fixed a bug on Windows where disabling the system setting "Scroll inactive windows when hovering over them" had no effect (MCPE-229088)
- On-Screen Keyboard will no longer appear over the chat box when docked; Input screens, such as signs, will no longer close when switching between different input modes (MCPE-228584)
- Fixed a bug on Windows where the game widgets would interact with the cursor when another window was focused (MCPE-229548)
- Fixed an issue where Xbox controllers connected to ROG Xbox Ally did not work while built-in controller was active (MCPE-184251) (MCPE-180470)
- Fixed a bug on Windows where the mouse cursor moved in the background during gameplay (MCPE-230832)
Items
- Gold Horse Armor has been renamed to Golden Horse Armor (MCPE-101388)
Mobs
- Fixed bug where Camels could not dash when standing in water
- Pufferfish can now spawn in the Lukewarm Ocean and Deep Lukewarm Ocean biomes
- Pufferfish and Tropical Fish can now be caught when fishing in Jungle biomes
- Drowned attack now knockbacks attacked mob into air when mob is not in water (MCPE-133343)
- Added chance for Zombie Horse Riders to spawn in Savannas and Plains
- Camels now take fall damage starting 4 blocks higher when walking or dashing (MCPE-171996)
- Phantoms can no longer drown (MCPE-101541)
- Wolf shadow and model are now centered (MCPE-176018)
- Fixed some Goat sounds not being controlled by the Friendly Mobs slider (MCPE-178232)
- Piglins will no longer scream with enthusiasm while admiring gold MCPE-229509
- They will instead do a courteous grunt of acknowledgement
- Very polite, just like on Java
- Only Baby Zombie jockeys and Baby Husk jockeys can ride the following mobs:
- Adult Chickens
- Untamed Ocelots
- Untamed Cats
- Untamed Wolves
- Adult Zombies
- Adult Husks
- Adult Zombified Villagers
- Adult Zombified Piglins
- Cows
- Adult unsaddled Pigs
- Sheep
- Adult untamed Horses
- Adult untamed Donkeys
- Adult untamed Mules
- Adult Skeleton Horses
- Adult Zombie Horses
- Mooshrooms
- Spiders that were not spawned as jockey mounts
- Cave Spiders that were not spawned as jockey mounts
- Zombies and Husks that have been spawned as their rider configuration can only ride Zombie Horses and Camel Husks, respectively
- Dolphins no longer spawn in the Cold Ocean or Deep Cold Ocean biomes
- It is no longer possible for two mobs to mount each other simultaneously
Profile
- Removed unexpected Sign Out button on user profile on Windows. Players should sign out via the Xbox app (MCPE-228176)
Realms
- Fixed Realm server selection behaving unpredictably
- Fixed controller focus being cut off for the top of the Realms Timeline Opted-Out members list
- Realms Manage Feed is now located within Realms Stories instead of Realms Settings
- Fixed an issue where players could get temporarily stuck when adding members to a newly purchased Realm
- Navigate players back to either the start screen or the settings screen when they confirm the message about not being able to connect to a network
- Present players with the option to play using mobile data or to change their game settings if mobile data is disabled when attempting to join a newly purchased Realm
- Introducing Realms Saves, a new and improved version of our previous backup system. Keep your Realms worlds safe with a new bank of cloud storage included with your Realms subscription. Realms saves come in two flavors:Automatic saves are functionally the same as our previous "backups" system:
- They are on by default - no need to enable anything to keep your Realm world safe with automatic saves.
- They are taken at the end of every Realms play session when the server shuts down, or every 30 minutes during a play session.
- They are only retained for a limited time, according to our retention policy (which has not changed with this update): How Mojang Saves Backups for Your Minecraft Realm | Minecraft Help
- They do not count towards your bank of cloud storage.
- All previous Realms backups will be converted to automatic saves.
- Manual saves are created by the Realm owner and count towards a bank of storage that comes with your Realms subscription.
- Manual saves are retained as long as your Realm is. They are not automatically deleted by our retention policy*, but Realm owners can delete manual saves if they want to free up storage space.
- Realms Plus subscriptions come with 10GB of manual save storage and Realms core subscriptions come with 5GB.
- Automatic saves can be turned into manual saves by the Realm owner.
- Realms saves can be found in the Realms settings menu accessed via the "Edit Realm" button rather than the Realms world settings menu that backups used to show up in. While playing on the Realm, saves can also be found in the in-game settings menu for the Realm owner.
- Realms saves will also now list the world name and the packs that were applied at the time of the save.
Settings
Storage
- Display "Unlisted Worlds" that cannot be loaded so they can be deleted (MCPE-223708)
Stability and Performance
- If syncing world from cloud fails on Xbox, automatically attempt to join the local copy
- Improved loading times when exiting worlds
- Improved loading times when using the /reload all command
- Fixed a crash from using a Data Driven Renderer
- Improved loading times when re-entering similar worlds
- Improved loading times when transferring between servers
User Interface
- Touch Controls: The camera Y-sensitivity for D-Pad controls has been decreased, matching the sensitivity for Joystick controls
- Hotbar hotkeys now also work when hovering over output slots of Grindstone and Anvil (MCPE-228276)
- Touch Controls: There is now an option to increase the size of the top row of buttons in the HUD
- New achievements page: Fixed a bug where some achievements could not be manually removed from the In Progress list
- Touch Controls: Customizable controls are now always on
- Updated the Add-Ons navigation button to have proper spacing between the icon and the text
- Fix issue with rendering custom blocks as "flying items" and with quick move animation (MCPE-180489)
- Text input in certain inputs such as Book and Quill, will now prevent new lines if it will push text out of the input window
- Fix suggested commands in chat misplaced when resizing window (MCPE-147816)
- Fixed the social drawer lacking a border when opened in-game (MCPE-227007)
- Fixed a bug where the text to speech settings incorrectly auto enabled when starting a world
- Fixed the Social drawer lacking a border when opened within a world (MCPE-227007)
- Added a new joystick for touch controls when using the control schemes 'player_relative_strafe' or 'camera_relative_strafe'
- The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair"
- Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes
- Added missing options to the new Accessibility settings page (MCPE-228101)
- Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join"
- Implemented the same HUD icon for ambient mob effects as Java (like the ones applied by Beacons, Conduits, or Breath of the Nautilus)
- Fixed ambient mob effects constantly flashing like they are timing out
- All items now show the Hit attack prompt when aiming at a Mob
- Items with dedicated interaction prompts now show when aiming at a Mob if there is no other special Mob interaction prompt
- Fixed a bug where holding up on the D-Pad would not continuously scroll in menus (MCPE-226509)
- Fixed an issue where the paste button on some screens would paste text twice (MCPE-228233)
- Title bar of game on PC will now respect Windows dark mode (MCPE-227846)
- Fixed issue where game icon doesn't show on taskbar and title bar on Windows (MCPE-227849)
- The mob's inventory panel is now hidden for all unchested mobs in the default UI
- Open windows such as inventory, trading, or chat, will now close when you are hurt by a mob
- Windows will not close repeatedly if you are attacked multiple times in quick succession
Items
- Spawn Eggs are now sorted thematically in the Creative Inventory, according to the following categories:Overworld
- Farm Animals
- Mounts
- Pets
- Wild Animals
- Aquatic
- Miscellaneous
- Golems
- Villagers
- Undead
- Spiders
- Monsters
- Illagers
- Nether
- The End
- Tools and weapons now lose durability when used to attack Armor Stands, just like they do when damaging other entities such as Minecarts, Paintings, Boats, or Leash Knots
Minecraft: Bedrock Edition 1.21.124
A new hotfix has been released to address issues discovered in recent releases. This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
Developer's Note: We want to thank everyone again for keeping the feedback coming around game quality. The team is continuing to listen to what's being reported and making improvements. With this hotfix, we're addressing even more issues that have been identified. These changelogs are still the best place to stay updated on further improvements, and please keep your bug reports coming in through bugs.mojang.com. Thank you!
Fixes
Performance and Stability
- Fixed various crashes
- Fixed texture memory leak that occurred while users were on a server with multiple users joining and disconnecting
Input
- Fixed a bug that could cause the mouse to interact with external windows (such as notification pop-ups) unexpectedly (MCPE-230832)
- Fixed a bug that could prevent input controls from working when using an IME (MCPE-230785)
Network Protocol
- Fixed a packet verification that could prevent players from joining a Realm using certain add-ons (MCPE-230711)
Minecraft: Bedrock Edition 1.21.123
A new update has been released to address issues discovered in the 1.21.120 release. This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
Developer's Note: Huge thanks to everyone who has been sending us bug reports and feedback around the game on Windows! We're actively investigating all the reports coming in and working to improve game quality. We'll keep you all updated on further improvements through these changelogs. Please keep the reports coming in through bugs.mojang.com.
Known Issue
- Mouse cursor moves in the background during gameplay (MCPE-230832)
Thank you for your patience while we continue to work on this issue. We're pleased to hear it's resolved for many of you, but we know more work is needed. Please be assured that we're actively addressing the remaining problems and aim to have the bug fully fixed as soon as possible.
Fixes
Performance and Stability
- Reduced increased memory utilization from using Improved Input Latency (MCPE-179496)
- Fixed several crashes that could occur during gameplay
- Fixed a crash when using hotbar hotkeys while hovering over the Stonecutter preview interface (MCPE-230558)
Graphical
- Fixed an issue where pink textures could occur on Windows devices (MCPE-167489)
Input
- Fixed an issue where IME Candidates would appear in the wrong monitor or misplaced in relation to text field
- Fixed IME input when application lost and regained focus (switching from the app and back while editing)
World Generation
- Blocks with the tick component tick when placed by Jigsaw Structure during world generation
Minecraft: Bedrock Edition 1.21.122
A new update for players on Windows has been released to address issues discovered in the 1.21.120 release. This update will be rolling out as soon as it becomes available, so please allow time for the update to reach you.
Fixes:
- Fixed a bug that caused the mouse cursor to move in the background during gameplay, disrupting gameplay (MCPE-230832)
Achievements:
- MOAR Tools is now awarded by Copper tools correctly instead of being awarded by other items
- You Need a Mint is no longer awarded from items other than Dragon Breath
Minecraft: Bedrock Edition 1.21.120
This update will roll out to various platforms as they become available throughout the day. It may take up to 24 hours to appear for everyone - thank you for your patience. Also, please note that Vibrant Visuals enhanced Marketplace content can only be downloaded after updating to the 1.21.120 version on Bedrock. We apologize for the inconvenience.
While you've been having mayhem with mounts, we've been squashing bugs and implementing important fixes! Alongside adding animated lantern textures, the copper golem statues will now glow when placed in a glow item frame, and interacting with the copper golem will make it drop whatever its carrying. We've also done some work on older worlds for PlayStation 5 – which will now load in with the correct terrain and structures, as well as some work to make world generation more flexible for creators. Want to know what else we've been up to? Let's dive into this week's changelog.
Features and Bug Fixes
Blocks
- Tadpoles now spawn in the water block below the Frogspawn block (MCPE-225997)
- Fixed an issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water
- Weathered Copper Bars no longer have pixels that look out of place
- Tilling Coarse Dirt no longer sometimes tills the block twice converting it directly to Farmland
- Copper Lantern and Copper Torch have new textures to make them easier to distinguish from regular Lantern and Torch
- Copper Golem Statue item is no longer offset when dropped (MCPE-225213)
- Copper Lantern textures are now animated (MCPE-226142)
- Soul Fire Lantern textures are now animated (MCPE-89643)
- Interacting with a Shelf while empty-handed in Creative mode no longer produces a sound effect (MCPE-227586)
- The Copper Golem Statue now takes the custom name of the Copper Golem it came from (MCPE-227714)
- Fixed Copper Trapdoor recipe giving an extra Trapdoor (MCPE-227893)
- Double Copper Chest textures' diagonal glint direction now match its single chest counterpart
- Bolts on single and double Copper Chests are now shaded in the same way
- Double and single Copper Chest now has consistent shading
- Weathered Double Copper Chest bottom textures are now consistent with other Double Copper Chests
Shelf
- Adding or removing Redstone power to or from the Shelf now emits vibrations
- Anvil and Wall Blocks have been repositioned on the Shelf and Item Frame (MCPE-225309)
- When a Player places/removes/swaps an item on an Unpowered Shelf, a vibration of frequency 3 is emitted
- When a Player places/removes an item on a Powered Shelf, a vibration of frequency 3 is emitted
- When a Player swaps item with one on a Powered Shelf, a vibration of frequency 6 is emitted
Commands
- Fixed an issue where the Damage command would incorrectly report failure when applying damage to an Ender Crystal (MCPE-191379)
- Fixed /locate biome command to no longer direct the player into wrong biome areas (MCPE-159992)
Gameplay
- Fixed loading of text for Sign blocks from very old worlds
- Mitigated an issue that the player can get pushed to the void after teleporting from end portal. (REALMS-12993)
- Fixed the Shield taking damage when mining with it (MCPE-190339)
- Fixed knockback from projectiles applying even when blocking with the Shield (MCPE-220733)
- Fixed a bug where the contents of a Bundle would get deleted if placed in a container above a Hopper with all slots filled (MCPE-226250)
General
- Starting a world with a missing Marketplace template will now correctly redownload the template and start the world
- The first person camera will now offset backwards slightly when facing and climbing blocks such as Ladders and Vines
- Marketplace content can now be searched for using Graphics filters for RTX and Vibrant Visuals
Graphical
- Restored Java parity on how ambient occlusion is computed for partial blocks (MCPE-226160)
- Added TAA upscaling to weather effects like snow
- Fixed enchantment glint animation still playing when the game was paused (MCPE-190569)
- Fixed snowflakes flickering during player movement
- Improved quality of gamma correction on PC and Consoles and fixed the brightness of Creeper textures in the gamma calibration screen in Vibrant Visuals
- Mobs will now become slightly transparent when the camera gets too close or passes through them
- Glass blocks and panes will now become slightly transparent if the camera is very close to them
- Reduced distortion on water surface reflections during the Nausea effect in Vibrant Visuals (MCPE-220700)
- Fixed an issue that caused water surfaces to appear noisy and jittery when water waves were enabled in Vibrant Visuals (MCPE-221279)
- The parameter "sampleWidth" was removed from the water configuration JSON file, and consequently the file has a new format and was upgraded to version 1.21.120
- Fixed an issue where the Copper Golem's eyes did not glow when viewed through water in Vibrant Visuals (MCPE-226550)
- Adjusted rendering settings in Vibrant Visuals
- Slightly reduced contrast across all biomes
- Reduced the intensity of temperature-based color grading in certain biomes, such as Desert and Mesa biomes
- Adjusted the sky color in the End dimension
- Added unique biome settings for the Roofed Forest biomes
- Fixed a bug that caused lighting to be too bright when the player was underwater in caves in Vibrant Visuals (MCPE-208089)
- Fixed a bug with the "biome blending" system in Vibrant Visuals that caused non-surface biomes to be ignored. Biomes will now blend vertically as well as horizontally, meaning that custom rendering configurations for biomes such as Deep Dark and Lush Caves will now function properly
- Note that this issue is only fixed for Atmospherics, Color Grading, Lighting, and Tone Mapping, while Water configurations still suffer from the issue
- Fixed the sky appearing black on certain Android devices (MCPE-222915)
- Fixed some missing pixels on the body texture of the Drowned mob (MCPE-169440)
- Fixed the top of the Donkey's ear being the wrong color (MCPE-166776)
- Fixed missing pixels on Copper, Iron, Gold, and Diamond Horse Armor textures
- Inventory empty Chest Armor slot and Brewing Stand empty Bottle background now match the items texture (MCPE-43234)
- Fixed an issue with color grading in Vibrant Visuals that caused the white balance mode to become inverted (MCPE-228283)
- Updated the mers for the Gray, Light Blue, Light Gray, and Green Dye items (MCPE-226433)
- The textures of Chests and Saddles on Llamas, Donkeys, Mules, and Skeleton/Zombie Horses now match between Java and Bedrock (MCPE-154327) (MCPE-165390)
- When the Vibrant Visuals renderer is enabled, particles now receive correct ambient lighting regardless of whether or not they have the "minecraft:particle_appearance_lighting" component. Particles can be made to glow in Vibrant Visuals by supplying emissive values via MERS uniforms or textures (MCPE-220830)
Items
- Suspicious Stew is now present in Creative Mode with effect description (MCPE-51173)
- Copper Golem Statue now glows when placed in a Glow Item Frame
- Shields, Decorated Pots, and Maps now glow when placed in a Glow Item Frame (MCPE-147418)
Mobs
- Chicken Jockeys now drop the Lava Chicken music disc when killed by the player or tamed Wolves
- Copper Golem now drops its carried item when player interacts while holding an item in offhand, or when player has armor equipped (MCPE-225249)
- Copper Golem Statue no longer has cutoff pixels when in the sitting pose (MCPE-225999)
- The Lead now attaches to the body of the Copper Golem instead of the top of its Lightning Rod (MCPE-227208)
- The hitbox of the Copper Golem Statue block is now in parity with Java (MCPE-225669)
- Copper Golems with a flower on their head now drops a Poppy when becoming a statue
- The size of Tadpoles' shadows are now in parity with Java (MCPE-154318)
- Copper Golem Statue no longer renders incorrectly in the UI (MCPE-225212)
- Wither Skeletons can now pick up Copper Swords
- When interacting with a Copper Golem, Scraping and Waxing particles now appear at the Copper Golem's location instead of at the Block location
- The Copper Golem now takes the custom name of the Copper Golem Statue it came from (MCPE-227714)
- Drowned no longer drop Tridents to pick up Nautilus Shells (MCPE-155739)
- Drowned can now spawn with enchanted Tridents
- Parrot imitating hostile mob sounds are now affected by the "Friendly Creatures" volume slider in settings
- Absorption Effect is now cleared immediately when all Golden Hearts are lost from damage (MCPE-55449)
- Drowned right arm and overlay layer no longer intersects with chest (MCPE-82082)
PlayStation 4
- Shifted download storage to new location. Players may need to redownload Marketplace content
Sounds
- Copper Chest Opening and Close sounds now use a natural attenuation curve (MCPE-224011)
- Copper Golem Step and Spin sounds now use a natural attenuation curve
- Unique ambient sound effects are now played when the player is underwater (MCPE-79532)
Stability and Performance
- Improved stability around Hopper Block destruction
- Fixed issue that could cause excess critical hit particles to spawn
- Fixed a bug that caused some world data saved by previous PlayStation 5 releases to be loaded incorrectly, resulting in missing or altered terrain and structures (MCPE-228500)
User Interface
- Clicking on text fields now places the cursor in the correct spot even for scrolled message boxes (MCPE-186409)
- Keyboard button on the chat screen is now only visible for touch controls (MCPE-105710)
- Fixed a bug that could cause Armor Trims to appear applied to untrimmed armor in the inventory
- Updated the text that is shown when more players are required to sleep to skip to dawn (MCPE-183832)
- Brightness adjustment was renamed to gamma adjustment in Vibrant Visuals
- A "Reset to Defaults" button was added to the gamma adjustment screen in Vibrant Visuals
- The slider widget that controls the Vibrant Visuals gamma value shows the current gamma value, and the center of the slider corresponds to the default value
- Fixed issue where worlds backed by Xbox cloud storage would show a default tile when local data was present but invalid
- Fixed a bug where players could not move items from the Creative inventory to inventory in Pocket UI (MCPE-226829)
- The Game Menu has been updated with a new layout and design
- Any feedback on this change can be added here
- Copper Chests are no longer sometimes named "Chest" in the chest UI (MCPE-226332)
- Fixed a bug preventing the deletion of Miscellaneous content from the storage management screen (MCPE-226999)
- Fixed a bug where the death screen could be shown for a short while after using a Bed (MCPE-226081)
- Touch Controls: Sneak button now has its proper outline when activating Swap Jump and Sneak. (MCPE-185069)
- Accessibility and Language Settings are now updated with a new layout and design
- We'd love to hear your thoughts on this here
- Text to Speech with Device Settings and Improved Input Response toggles are now available from settings screen on Windows (MCPE-227865)
- Items can now be transported to hotbar slots using their corresponding hotkeys (MCPE-105889)
- Hotbar hotkeys now also work when hovering over output slots (MCPE-228275)
- Fixed a bug where a sound played on certain screens after an invalid navigation with gamepad or keyboard even when Text To Speech was disabled
- The paper doll on the inventory screen should now look at the cursor (MCPE-227626)
- Added a toggle to the Accessibility menu to enable/disable the dithering effect on mobs
- Fixed an issue that prevented playersfrom creating a new world from templates inside the Play Screen (MCPE-227855)
- General Settings have been updated with a new layout and design
- We'd love to hear your thoughts on these changes at the feedback site
- Items can now be transported onto hovered empty slots from hotbar slots using their corresponding hotkeys (MCPE-228289)
- Fixed an issue where keyboard input would not register if the game window is unfocused while loading a world (MCPE-227839) (MCPE-228288)
- World Generation
- Structures no longer build on top of features (e.g. trees) at chunk borders
Minecraft: Bedrock Edition 1.21.114
A new update has been released to address issues discovered in the 1.21.111 release. This update will be rolling to the various platforms as they become available, so please allow time for the update to reach you.
Fixes
- Fixed several crashes that could occur
- Fixed various issues related to player skins and character creator
Editor
- Fixed a bug that prevented Summon tool from spawning custom entities
Minecraft: Bedrock Edition 1.21.113
A new update has been released to address issues discovered in the 1.21.111 release.
Fixes:
- Fixed a bug where the contents of a Bundle would get deleted if placed in a container above a Hopper with all slots filled (MCPE-226250)
- Copper Golem now drops its carried item when player interacts while holding an item in offhand, or when player has armor equipped (MCPE-228459)
- Fixed a crash when using %.
s specifier with a length longer than the multiplied string - Fixed a potential crash if an Actor query in script was happening during world load
- The "all_slots_empty", "any_slot_empty", "has_equipment" filters now support "main_hand" as an equipment location
Minecraft: Java Edition 1.21.10
It's hotfixin' time in the shipping room this week! Today we are releasing 1.21.10 to address some important issues that have been reported for 1.21.9.
And for those of you that were hoping for a Snapshot release today, fret not! We are planning on releasing that one later this week. Exciting times!
Happy mining!
Fixed bugs in 1.21.10
- MC-211096 - Entities in cobwebs clip though pistons
- MC-278182 - Items glitch inside the piston head when pushed through powder snow or cobwebs
- MC-301916 - The behavior of wind charges when colliding with certain blocks is different
- MC-302321 - Chunks don't load while the player is being teleported
- MC-302383 - Rooms with carpet on the floor cannot have maps in item frames placed on walls touching the floor
- MC-302405 - Repeating/chain command blocks with any form of a '/tp ' command doesn't constantly teleport the player to one spot
Minecraft: Java Edition 1.21.9 - The Copper Age
Minecraft: Bedrock Edition 1.21.111 - The Copper Age
Minecraft has entered The Copper Age! Express yourself in every shade of copper as you transform this versatile metal into handy tools, shiny armor, gleaming light sources, oxidizing decor, smart storage, and even lively mechanical companions known as copper golems.
In addition to these shiny new features, this drop comes with a bunch of technical news and fixes. The End now has a flashing skylight, you can populate the world with NPCs called mannequins, and item sprites can now be added into text. Whether scraped or oxidized, this is the start of a new clonking era of creativity!
New Features
- Added Copper Chest
- Added Copper Golem
- Added Copper Golem Statue Block
- Added Copper Equipment
- Added Copper Decorations
- Added Shelf
- Added light flashes to The End dimension
- Added Chat Drafts
- Added sound previews to the Music & Sound Options sliders
- Added the Minecraft Server Management Protocol
- Added support for servers to have an in-game Code of Conduct
- Added Halychian language support
Developer's Note: Did you know that Minecraft: Java Edition is available in over a hundred languages? And it's all thanks to you, our community, and your vital contributions keeping the translation project running. If you would like to help translating the game, join us on Crowdin. Happy International Translation day!
Copper Chest
- The Copper Chest is a new type of chest that has waxed and oxidized variants
- Copper Chests oxidize over time and can be waxed like other Copper blocks
- A Copper Chest can be crafted using a Chest and 8 Copper Ingots
Copper Golem
- The Copper Golem is a new mob which can be spawned by placing a Jack o'Lantern or Carved Pumpkin on top of a Copper block
- Copper Golems oxidize over time and can be waxed like Copper blocks
- If the Copper Golem is fully oxidized and not waxed it will turn into a Copper Golem Statue
- Upon turning into a statue, the Copper Golem will drop any item it may be holding
- The statue retains the Copper Golem's name
- Copper Golems can help with sorting items into Chests
- Interacting with the Copper Golem with an empty hand will make it drop its carried item
- Iron Golems will occasionally plant a decorative flower onto a nearby Copper Golem
- The flower can be removed with Shears
- This flower is dropped when the Copper Golem turns into a Copper Golem Statue
Copper Golem Item Sorting
- If the Copper Golem is not holding an item, it will look for nearby Copper Chests to try to pick up an item
- The Copper Golem will look in any oxidized and waxed Copper Chest variant to pick up items
- It can pick up at most 16 items in a stack at a time
- Any item in a Copper Chest can be picked up
- If the Copper Golem is holding an item, it will look for nearby Chests to try to place the item in
- The Copper Golem will look in Chests and Trapped Chests to try to place items
- It can place an item in a Chest if it's empty, or if it contains the same type of item that it is holding in its hand
- The Copper Golem will visit at most 10 Chests or Copper Chests in sequence to try to pick up or place an item
- If no matching chest is found the Copper Golem will idle for 7 seconds before trying again
- The search area for chests from the Copper Golem's position is horizontally 32 blocks and vertically 8 blocks
Copper Golem Statue Block
- The Copper Golem Statue is a new type of decorative block which has waxed and oxidized variants
- The Copper Golem Statue oxidizes over time and can be waxed like Copper blocks
- If the Copper Golem Statue has no oxidation when interacted with using an Axe, the statue will turn into a Copper Golem
- The Copper Golem Statue can be in one out of four poses: standing, sitting, running, and star
- The pose of the statue can be changed by interacting with it
- Each pose emits a Redstone Comparator signal
Copper Equipment
- Added Copper Nugget
- Added Copper armor
- Added Copper Helmet, Copper Chestplate, Copper Leggings and Copper Boots
- Copper armor has higher durability than Leather and Gold
- Copper armor has slightly less enchantability than Iron
- Added Copper tools and weapons
- Added Copper Axe, Copper Hoe, Copper Pickaxe, Copper Shovel and Copper Sword
- Copper tools and weapons do the same amount of damage as Stone, but have higher durability
- Copper tools work faster and last longer than Stone
- Copper tools have higher enchantability than Diamond, but slightly less than Iron
- Copper equipment can be crafted using Copper Ingots
- Copper equipment can be repaired with Copper Ingots
- Copper equipment turns into a Copper Nugget when smelted
- Added Copper Horse Armor
- Has the same loot table and chance of generating as Iron Horse Armor
- Armor toughness: 4
Copper Decorations
- Added Copper Torch
- A green variant of the Torch crafted from a Copper Nugget, Coal, and Stick
- Functionally identical to the Torch
- Added Copper Bars
- Functionally identical to the existing Iron Bars block
- Made from copper and oxidizes over time
- Added Copper Chain
- Functionally identical to the existing Chain block (now renamed to Iron Chain)
- Made from copper and oxidizes over time
- Added Copper Lantern
- Crafted similarly to a regular Lantern but uses Copper and a Copper Torch
- The lantern itself oxidizes, changing its look as it ages
- Functionally identical to the Lantern
Shelf
- The Shelf is a new type of decorative block which comes in the following variants:
- Oak
- Spruce
- Birch
- Jungle
- Acacia
- Dark Oak
- Mangrove
- Cherry
- Pale Oak
- Bamboo
- Crimson
- Warped
- The Shelf can be crafted from six matching blocks of any Stripped Log, Stripped Stem or Block of Stripped Bamboo, filling the top and bottom row
- This recipe produces 6 Shelves
- The Shelf can store up to 3 item stacks:
- Interacting with any of the 3 slots on its front swaps the player's main hand item with the content of that slot
- The Shelf displays all items it contains in front of it, similar to an Item Frame
- While a Shelf is powered by Redstone, its front texture changes to reflect that it's powered
- When powered, up to 3 Shelves will connect to each other
- Interacting with a single powered Shelf swaps all its contents with the 3 rightmost items in the player's hotbar
- Interacting with two connected Shelves swaps their contents with the 6 rightmost items in the player's hotbar
- Interacting with three connected Shelves swaps their contents with all items in the player's hotbar
- It does not matter which of the connected Shelves the player interacts with
Lightning Rod
- Lightning Rods now oxidize like other Copper blocks
The End Light Flashes
- The End dimension now has skylight
- Normally the skylight does not affect how the dimension looks
- From time to time flashes in the sky happen and produce a rumbling sound
- When they happen skylight intensity increases, flooding the dimension with purple light
- While the Ender Dragon fog effect is active the flash source in the sky is not visible and the brightness of the light affecting the world is reduced
- The "Hide Sky Flashes" accessibility option disables the End flashes
- When the flash is disabled by the setting the world is not lit by the flash but the flash source is still visible in the sky and the sound effect still plays
Changes
- Performance improvements
- The Chain block has been renamed to "Iron Chain"
- Monster Spawn Eggs now have a tooltip warning when the difficulty is set to Peaceful
- The mob no longer spawns for one tick when an attempt is made to use the Spawn Egg
- Changes to world loading and the "Spawn Chunks"
- A dimension that has any player activity, forceloaded chunks, active portals, or Ender Pearls in flight will be considered "active" and will keep processing chunks and entities
- Previously, this would only apply if a player was in the dimension or a chunk was forceloaded
- Reworked the debug overlay to be less cluttered and more configurable
- Players seen in the game world of the current server are now always shown in the Social Interactions screen even if they are offline
- Players now stop flying when switching from Spectator Mode to Creative Mode if they are near the ground
- A player is considered to be near the ground if there is a collidable surface (i.e. blocks, Happy Ghasts, boats...) within 1 block below them
- Flight will not get disabled if the player was inside a block or collidable entity
- This is to prevent players from suddenly falling through the ground
- Migrated several server properties into game rules
- OpenGL 3.3 is now required to play the game, up from 3.2. This does not change our posted Minimum Requirements
Developer's Note: We do not expect the update to OpenGL version to affect many people, if any at all. Our posted Minimum Requirement has been OpenGL 4.0 since 2017, and OpenGL 3.3 turned 15 years old recently.
Performance Improvements
- Entity rendering order was improved for significantly better performance
- You'll notice much smoother gameplay in areas with lots of mobs, like mob farms
- FPS won't improve much if most of your lag comes from things other than entities, like playing with high render distance while not being near many mobs
- Particles outside the player's view are not rendered anymore, which provides a performance improvement in some cases
World Loading and Spawn Chunks
- The concept of fixed "Spawn Chunks" has been removed
- The game will ensure that the following chunks are fully loaded before the player joins or the server starts, in the same way as spawn chunks formerly were:
- Chunks loaded by the forceload command
- Chunks active due to portal activity
- Thrown Ender Pearls (Singleplayer only)
- A small area of chunks around the player (Singleplayer only)
- Chunks required to assign the global world spawn (World creation only)
- The world loading screen now shows the chunks that the player is about to be placed into, rather than chunks loaded around world spawn
- The loading screen now has a progress bar
Minecraft: Java Edition 1.21.8
Nothing beats graphical corruption and freeze issues like a blazing, steamy hotfix. Today we are releasing 1.21.8 fixing various issues experienced on certain graphics devices.
Fixed bugs in 1.21.8
- MC-295947 - The game screen occasionally freezes while the game keeps running on Intel graphics of Gen11 architecture
- MC-296107 - Entity and block entity textures become corrupted over time on Intel graphics of Gen11 architecture
- MC-296585 - Flickering and other graphical corruption appears after summoning one or multiple text_display entities on some Intel devices
- MC-296908 - Texture atlases, most notably those of text, become corrupted over time on Intel graphics of Gen11 architecture
- MC-297784 - Entities and block entities are lit incorrectly after a while on Intel graphics of Gen11 architecture
- MC-298903 - Items in the inventory and text are rendered in a solid color after a while, and the items sometimes become invisible, on Intel graphics of Gen11 architecture
- MC-298908 - Items in the inventory are lit incorrectly after a while on Intel graphics of Gen11 architecture
- MC-299144 - The game crashes when loading a resource pack with an invalid shader on some AMD graphics

















